It is an incessant barrage of ‘go here and kill X of Y’ quests mixed with some variations that do not always manage to mix things up. Escaping these quests is almost impossible because they are the only way to level up at a reasonable pace. Dungeons and PvP would be enough for several players of patients, but experience points earned in both derisory means it would take much longer to reach the same destination.
There’s also an annoying lack of quality of life characteristics. Monsters or objects you need for quests are available to everyone, not just you, which can make the quests in crowded areas a nightmare because there is no way to share the progress you earn killing monsters with other players unless you regroup. You can switch between the “channels” in the hope of finding an instance of an area that is not as crowded, but it is an inelegant solution to a problem that has been solved years ago, even more curious when we know that many bosses found wandering areas will share their rewards as if you kill them as part of a group or not.

Dungeons are usually a welcome distraction from the bread and butter in the other MMO quests, but I find many as unimaginative and short most dungeons are just in the traditional sense. Instead, they are five minute break through a cave indistinguishable or another with an anticlimactic boss waiting at the end. Instead of requiring teamwork and mastery of your class, even the largest dungeons, more sophisticated feel like a breeze. I was struggling to beat as an incomplete part well below the recommended level.

Collecting and crafts are underdeveloped, too, requiring nothing more than time and money. You can join two crafts and two collection guilds, but the process of acquiring resources feels is just a money sink, not a worthwhile investment. You simply select what section you want to design or collect, pay for and wait a certain amount of real time (about 20 minutes) and collect the item.

Like most free-to-play games, Blade & Soul has a cash shop in the game for you to spend real money or currency in the feature. Fortunately, those who choose to ignore the cash shop will not be at any real disadvantage that the elements are either cosmetic or convenience, as key to ensure the weapons found in a trunk can be used by your class.

If there is one aspect of the PVE experience is worth the recognition, it is the blade and soul environments are gorgeous. They do not feel necessarily consistent, and there is very little to convince you that you are exploring a living world, but the background and flavor of each area are wonderful to watch. Unfortunately, the performance was somewhat uneven as dips frame and carriages were common and not affected by adjusting the graphics settings.

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