Despite the fact that the concept behind the game is far from new (in fact, when the game was announced we immediately made allusions to both Battle Royale and The Hunger Games), this is a multiplayer game idea we’re quite frankly surprised wasn’t attempted before, and the potential for a sneaker Steam hit is high with The Culling. Moreover, the game’s popularity on Twitch has helped widen its reach in just a few short days, to the point Xaviant felt it was in their best interests to speed up development.
After we took the Alpha test offline, we decided to do something a little crazy. Based on watching you play and hearing your feedback, we knew there was a lot of work to be done. We decided that if there was a way to get that work done faster, we would make it happen. So the team buckled down even tighter and put in five very late nights. The result is a game that’s seen over fifty significant changes. We’ve fixed bugs, rebalanced systems, refined art, and generally made the island a nicer place to die.
The Culling was slated to come to Steam via early access on March 8th, but developer Xaviant Games evidently got a little excited about their latest title. After last week’s closed alpha, it turns out the developers worked overtime to get the product as close to finished as possible and were evidently satisfied with their work: instead of next week, The Culling is available right now on Steam’s early access platform.