In a year of bright colorful hero-shooters are preparing to take over, Lawbreakers is something different. It is a hybrid of a hybrid, strange as it sounds, mixing the sensation of a frenzied arena shooter with a tactical class character of the team shooter. Then he sends it in a spiral freeform by bending and breaking the laws of gravity.
FPS Boss Key takes place in our future, after the aptly named “Shattering” broken things and presented gravity anomalies. But history tells that people are starting to use these anomalies in their favor, learn to pull off crazy maneuvers, which is similar to what I felt in some matches Lawbreakers.
The map that I played, Grandview, houses an antigravity bubble in the center. These distortion fields force you to think about things like trajectories, propulsion, weightlessness and verticality as you move. In short, they mix things really well.
After playing for several hours, I described meeting Lawbreakers like Quake Team Fortress 2 game in a world Crouching Tiger, Hidden Dragon futuristic. It is fast and surprisingly fluid. Characters defy physics, moving unexpectedly with capabilities such as sprints, ridiculously satisfying grabs, and afterburning jet engines.
Lawbreakers is a single-two teams, 5-v-5 competition, featuring the, wait for it … right and Breakers side. Each team now has four classes, identical on both sides, although others are in development.
You have the bestial Titan absorbs damage and intimidates the other team by launching rockets and electricity.
There is the Enforcer, your character more traditional all-purpose style of play. He has a sprint, an assault rifle and a charge-up, heat, research, burst-fire rocket launchers.
The Vanguard is the jet-powered, agile chaingun wielding the threat lobs shards of fire from the sky and crashes down on opponents, creating their own anti-gravity bubble.