By now, it isn’t easy for a massively multiplayer online role-playing game to distinguish itself. Years ago, games like Ultima Online and especially 1998’s EverQuest set the standards for this unique style of gaming, which today spans a seemingly countless number of similarly styled games that look identical on the surface–and, in many ways, actually are virtually identical. The inherent novelty of coexisting along with numerous other player characters in a persistent world has pretty much faded during the past several years, even as the monthly fees for these games have risen, while their gameplay hasn’t really advanced–most MMORPGs still revolve around highly repetitive, time-consuming combat.

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